Summon and Pet Changes

Puddles brought up Summons in the comments of the previous post, I figured the reply deserved it’s own post. We have plans to change the summoning system as well as pets. I’ll talk about summons first, but want to note that these changes are not going to be implemented before we do some kind of alpha release. That said, we’ve done feasibility testing already and confirmed we can make most of these changes work without too much effort.

Elf Summons:

Two core changes are planned for Elf Summons. First, summon lesser elemental will be changed to “Summon Elemental”. It will change the strength and style of summon based on your level, essentially combining the lesser/greater elemental summons into one spell.

The first change opens up the ability to change the greater summon spell obtained at level 50. Our plan is to have this summon an actual greater elemental, but it will have a high cost, low duration, and long cooldown. Each element type will provide a different short buff, as well as casting a different attack spell at your enemies (or meleeing). Essentially something you use to get a big boost for damage in over 10-15 seconds every few minutes. How strong these are is going to require a lot of testing, and it’s possible this spell won’t work in PVP.

 

Mage Summons:

Our plan with mage summons is two fold, first we just want more summon options all the way up to level 80. Second, we are going to adjust how the game determines what you can summon. Level 68+ will be “boss tier” summons and will include a melee and ranged option at each. The ranged option will be significantly weaker than the melee one to compensate for the benefit of being ranged.

 

New summons currently planned are:

Level 68: Doppleganger Boss (Melee) and Seer (Ranged)

Level 72: Cougar (Melee) and Greater Minotaur (Ranged)

Level 76: Death Knight (Melee) and Ice Demon (Ranged)

Level 80: Dread King [Baranka] (Melee) and Dread Queen [Laia] (Ranged)

[Note, while these may share their model with actual bosses, they will not have the same stats or abilities]

 

So on to how summoning will work. First, we are going to combine your LEVEL with your CHARISMA value to determine what is essentially your summoning power. Each tier at level 68+ will require it’s level requirement + 40 in order to be able to summon them. This essentially means only mages who invested a good bit of charisma can summon “boss tier” monsters at level. However, very high level mages will still be able to access lower tier summons eventually with significantly reduced stat cost. Here is a breakdown:

 

To summon a Seer at level 68, you must have 40 charisma (with items on). To summon a Seer at level 80, you only need 28 charisma (with items on). With amazing rare items currently you can get about +14 CHA.

 

This means a player at level 80 only needs to invest 6 points to get a Seer, 10 points to get a Cougar, 14 points to get a Death Knight, or 18 points to get a Dread Knight, assuming they own all the best charisma items in the game. A level 80 player has probably gained 35 stat points (30 from levels, 5 from elixirs), so unlocking max summons requires ~50% investment of your overall stats.  My hope is that players use this sliding scale to increase the variety of builds used at high level, balancing Int, Con, Wis, and Cha to create a character that is strong, but can also summon their desired tier of monster.

That said, players that MAX their base charisma do get an extra perk. They will be the only ones able to summon more than one boss tier monster. At level 76, they can summon two level 68 tier summons. At level 80 they can summon three level 68 tier summons or two level 72 tier summons.  This is unique to players with BASE 35 Cha, you MUST max it to summon multiples regardless of your level/overall CHA. We are also toying with the idea of allowing certain charisma thresholds the ability to cast buffs on their summons. This will be dependent on if we can make it work, but essentially if you are a 35 base CHA mage you might get the ability to i2h and buff your summon.

 

Summons below level 50 will likely get some tweaks, especially beyond level 56.

 

We are not yet certain how summons will work in PVP. They may deal reduced damage vs players, or not be usable in PVP. This will largely depend on testing and community feedback during Beta.

 

Pets:

On our previous server we standardized all pets so that different appearances were only cosmetic. This will remain true here. All base level 5 pets will be adoptable for a small fee from an NPC. Pets will still evolve to high pets via fruit of evolution, but crafting one will likely be moved to our crafting district and the ingredients changed. Pet items will hopefully work in Alpha, but we will make sure they work before release.

Pets themselves will be changed to take a small static percentage of your earned XP. This is a change from how it worked previously, where pets HAD to hit the monster and only took the percentage of the damage they did. This will make leveling pets much easier, but also means bringing a storage pet has a cost. It also means high level pets are significantly more useful since they won’t steal large chunks of XP if they do a lot of damage.

We have not decided yet on how we feel about gold dragons. Consolidating all pets into a single top tier model isn’t something I am a fan of. I expect this is something we will tackle down the road. With the removal of the haunted house/pet arena/monster races/cooking contest you won’t be able to obtain fruit of the victor. We may add a new way to obtain it, or simply some way to obtain gold dragons on their own without evolving a pet. If we can get them working properly, I could see having dragon hatchlings/gold dragons be rare, hard to obtain pets that have better growth rates than standard ones.

 

Hope you found this post interesting. Again these are planned changes, but obviously subject to change/cuts/balancing.

-Myth

 

 

 

Comments
When they believe it is as good as they can make it
dude, when is this server opening?
We don't have a set cost in mind, other than it will have SOME sort of adena cost. This is…
This post is a cookie. I am cookie monster. Yum yum yum yum, COOKIE!…
What do I have to gain by doing this as a hoax? lol
Very simple. No big deal.
maybe have cost scale with lvl?
In regards to stats, how expensive do you think you will be making it to reset stats. Like if…
This server is the longest and most elaborate hoax Ive ever seen. Its been over two years this is hilarious…
It will take a bit of coding, but would work similar to how items with cooldowns do. When you cast…

15 thoughts on “Summon and Pet Changes

  1. Intron says:

    Yeees, please replace some of the more useless low level summons with more useful ones(or at least interesting ones lol).

  2. RegressPuppy says:

    One thing I am curious about is the cooldown of a few minutes on the big elf summon. With the way that spells work in Lineage, you cant just bar someone from casting anything for a few minutes after casting a buff, especially an elf. You guys might be able to make an item with a cooldown that is only usable with that summon out though, or maybe just lower the duration of the summon to 10-15 seconds with an increased cost.

    • It will take a bit of coding, but would work similar to how items with cooldowns do. When you cast it the game saves a time stamp, and checks against it each time you cast. If it is less than the set cooldown, the cast fails and the system prints out a message “That skill is still on cooldown”. That’s at least how I envision it working based on existing functionality in the game.

  3. Jimbo says:

    Excellent stuff, love the changes. Agreed on the gold dragons, being forced into using them if you want the best pet feels lame. I’d be quite happy if they never get added to the server. Having a way of evolving standard pets a 2nd time would be much better IMO

  4. xchaox says:

    In regards to stats, how expensive do you think you will be making it to reset stats. Like if we want to start out with charisma/int mage for faster start but change to a safer con/wis (you said wis wont be important but you get idea) mage later on?

    • We don’t have a set cost in mind, other than it will have SOME sort of adena cost. This is one that will likely depend mostly on player feedback. My expectation is that it will cost enough to discourage people from using it every day, but not so much that it is seen as unreasonable.

  5. Puddles says:

    This post is a cookie.

    I am cookie monster.

    Yum yum yum yum, COOKIE!

    LOTS of food for thought. Mages stand a chance at being the ones to use the candle option the most now.

    Elf with bursty useful pets will be a welcome addition to their skill set. Fun fun fun.

    Cannot wait for that one guy who will make a full CHA knight with a bow just to see what is possible.

    Really appreciate the time involved with the response. Always need nourishment to continue the fight.

Leave a Reply

Your email address will not be published. Required fields are marked *