Crafting Changes and Bow Changes
Another Post!? It’s a Christmas Miracle!
Seriously though I will try to post more frequently. Today I am going to talk about crafting and about bows. First up, crafting. Crafting in vanilla Lineage is extremely under utilized. It was at one point very significant, but time eroded the value of many craft-able items. Add in the difficulty of accessing crafting NPCs (simply knowing where the hell they are can be a challenge in itself) and you end up with a system really only used for a few choice items. I want to revitalize crafting a bit, and to accomplish it I’ve been working on a number of things I feel will help.
#1: Centralized crafting location. All crafting NPCS will be in Giran Trade Zone. This is so anyone who decides to play can easily find the right crafting NPC. There will be no “elven” specific crafting, all classes will be able to craft everything. Lots of NPCS will likely be eliminated, combining what they crafted into easier to recognize/navigate sources.
#2: Crafting Material overhaul. This is something I have spent a ton of time on, and what I work on a lot in my spare time. Thousands of drops have been tweaked, removed, or added. Many new crafting materials have been created, including things like a new tier of gem above top quality. Working to standardize each tier of gem so that their “rareness” reflected their quality accurately has been a lot of work. Lots of the rough metals now have more drop sources, but will also have more uses.
[Note: The little 5 and the other number below the “icon” can be ignored, they are only there because I pulled these from the sprite page. They don’t show in game]
#3: More craftable items and improvements to some existing items. Players will have many more craftable items that will be useful for different stages of their progression. A few examples of these are…
*Improved Elemental Cloaks
*New 15% MR rings (Keep in mind MR and Wisdom were rebalanced, this will make the lower MR to Wis benefit easier on melee classes)
*Upgraded Versions of all Ancient Armors, which will all be enchantable (safe +0). Each has unique crafting requirements.
*Upgraded Versions of Ancient Sword/Greatsword. These are enchantable, but stats are more similar to the weapons they are combined with; TSU and DSlayer. These have elemental variants and currently plan to have a “buff” proc.
*A new crafting requirement for Fidelity weapons (still TBD)
*More appropriate “early” tier weapon/armor crafting requirements (TSU and Elven Plate Mail for example)
*A way to craft TOI scrolls
*New Gold, Silver, and Platinum Tipped Arrows!
That last one segways into our next topic, bows. Bows have long been in a very weird place. Because of how “hard skinned” monsters worked, bows traditionally did 50% less damage to pretty much every boss in the game. This, coupled with how absolutely absurd the proc was, resulted in pretty much every elf using a Thebes bow. 95% of a Thebe’s bow damage was done via the proc, which used unique and frankly garbage code (A thebes chaser couldn’t kill anything for example). Elves with thebes bow could compete or even exceed other classes in damage output on bosses, but they HAD to use that bow to do it. We are 100% moving away from this requirement.
To start, we removed “hard skinned” from the game. No weapons will break. Everyone does full damage, even bows. This solves part of the problem, but doesn’t really change the fact that Thebes doing 900 dmg procs is insane and no other weapon can compete. When we finish the skill overhaul and rebuild weapon procs, thebes will end up getting nerfed. It will proc once, for an ok amount of damage, somewhat often. It is intended to be a step between early bows and late game bows, not the end all be all of weapons. It’s possible we will reimplement some sort of “bow wide damage nerf” if we feel it’s necessary. We debated removing the hard skin bow damage reduction for a long time, and ultimately felt it didn’t serve the purpose it once did, especially with how common “unbreakable” weapons became.
Thebes is not the only bow getting reworked, in fact almost all of them are. All “crossbows” will now be 1handed (xbow, ancient bowgun, kaiser xbow, devil’s xbow…). In many cases their damage has been improved, and their +hit has been significantly increased. They will lag behind two handed bows in damage, but allow the use of a shield to compensate. Given more shield options, including a unique powerful boss tier elf only shield, this may be a popular choice. two Handed bows will do more damage on average, and have a variety of options at the top end of the curve to suit different play styles. Some procs will be Int based (Bow of Cold Mystery, Thebes), others Dex (Longbow of the Moon), and Fidelity will likely be Primary based. Some bows won’t have a proc, and simply will have very high raw damage (Bow of the Ancient Elves, Unannounced Crossbow). All of them will be balanced to do similar DPS overall to their counterparts at high levels, but the distribution of that damage will vary (Burst vs Steady).
Overall, I think Dex elves will be much better than they were previously, especially with improvements to Wind. Int elves will still be strong, but won’t have the insane damage output in PVP Int proc weapons gave them previously. These changes are all things we will look extremely closely at during Beta, and will adjust or revert as necessary. All classes pretty much across the board will be stronger than they were in Vanilla, elves are not alone in this. Also keep in mind there are other changes to skills, both in how they work and their effectiveness, that will factor into overall class strength. I ask everyone not to cry “X is OP!” until we’ve had the chance to have them tested in mass.
To wrap up, those new arrows go in line with the following arrow progression:
Wooden Arrows (6/5)- For Newbs and Poor People, sold in shops practically for free
Mithril Arrows (7/7) – For Newbs and Poor People to kill Undead, sold in shops for very cheap
Oriharukon Arrow (9/9) – Easily crafted using Oriharukon, good for hunting undead
Black Mithril Arrow (10/10) – Standard Arrow for everyone, sold in shops for a modest price
Gold Tip Arrow (10/13) – Crafted using Rough Gold, For killing large bosses or rich people
Silver Tip Arrow (11/11) – Crafted using Rough Silver, For killing undead bosses or rich people
Platinum Tip Arrow (13/10) – Crafted using Rough Platinum – For killing small bosses, PVP, and/or rich people
All arrows have had their weight reduced fairly significantly. Unlimited Quivers will be rebalanced/reworked.
That’s all for now. Feel free to leave questions in the comments section, I’ll do my best to answer them.