I started to write a response to Puddles’ comment about candles, and realized it was like over 1000 words. I am just going to make my response a post instead…
There will be some sort of “candle” system that will allow you to redistribute stats and simulate level ups, but it won’t be through the in game candle of remembrance system. The in game system was created back when stat gains and caps had a major overhaul. It allowed players to simulate leveling again so that their HP/MP gains were not horribly gimped and to allow players to utilize the new 35 stat cap (remember back when the stat cap was 25?!). Unfortunately, it was a rough solution to a problem that was not well designed. Not only does it have numerous bugs, it has a lot of core design flaws that make the system a prime target for exploitation. I’m not going to get into what these are since other servers may be using unpatched systems.
We will be implementing a way to accomplish essentially the same thing, however it will probably be online as part of our account administration tools. We also plan to fold in the ability to do other things like name changes online as well. You will log into the website, select your game account and the character you want to candle, then go through the process using a simple menu that lets you set your base stats (and displays your core bonuses), proceed through your levels to add earned stats, then add elixirs at the end.
I’ll go over exactly how it works and what the costs are sometime in the future when we have a prototype system in place that I can use for visual examples.
As a bonus side note, our server has condensed all Elixirs into one item. There is now only *Elixir* and when used it prompts you for your stat choice. Elixir is still dropped extremely rarely by all DI monsters, but also drops from all bosses in the game. It starts exceedingly rare from easier bosses, and scales up exponentially in chance as bosses get more difficult. T0/T1/T2 bosses are .01/.05/.1 respectively, which covers almost all the bosses in the game outside of elites. Elixirs are completely trade-able, so players CAN sell them to each other or distribute them if a group of players gets one while killing a boss.
There is still a hard cap of 5 normal Elixirs, but one potential idea we are considering is adding a new form of special elixir. This would be an incredibly rare item from only the most ultra difficult content, and would allow a player to add to a stat beyond the normal 35 cap/5 elixir limit. It would be a way for the most end game 80+ super geared players to still progress their characters in some form. Let me know how you feel about this concept, but keep in mind it’s still very much a hypothetical idea and not a set in stone plan.
Since I mentioned it earlier, I figure I should explain our internal boss tier system a bit more. It’s just a way for use to classify them so we can help standardize their strengths and drops. Our current progression is the following…
Tier 0: Drakes/Caspa/Dark Elders – They can hurt and take a bit to kill but can be soloed by level 55+ players. Generally have faster respawn timers. I think of them as mini bosses.
Tier 1: Most bosses like Kurtz/DK/IQ… – This is by far the biggest tier, with the most internal variation. Some are weaker, some stronger, but they are all called bosses for a reason. They have a lot of HP, ok regen, and they hurt. Expect to kill them in groups of 2-4 depending on your level and gear. Very late game players will probably be able to solo these eventually. There are currently over 40 bosses in this tier, with plans to add a few more.
Tier 2: Powerful bosses like Laia/Baranka/Lich/KV/Grim… – These guys mean business. They hurt a lot, have a lot of health, regen a good bit. They drop some incredible items to make up for the challenge. It’s unlikely anyone will ever solo these bosses, but people are full of surprises.
Elite Tier 1: Intro into elites, these are more unique versions of existing T1 bosses summoned through our summon shard system. They are a big jump in durability compared to T2 bosses, having more health and introducing built in DR. They will likely feature at least one very annoying skill or ability. Expect to bring a solid and balanced group of people when you summon one. These bosses will drop their counterpart bosses items with increased frequency, as well as some unique elite only items.
Tier 3: Thebes/Varlok/Tarak/Yahee – The big bad beasts in the dark parts of the world. These guys all have a ton of hp/mr/ac and regen. They cast devastating spells and do a ton of damage. Bring a full team of 8 and a lot of CMs. These bosses drop some of the best items in the game.
Elite T2: Unique Elite versions of T2 bosses. T2 but with essentially double the HP, added DR, and an array of “make you dead” skills. Bring the whole pledge. Same loot style as T1, but with even more unique elite only stuff.
Dragons: Valakas, Antharas, Lindvior, and Fafurion. The baddest monsters you will find in the game outside of elites. They have an extreme amount of HP. They have a ton of MR. They have DR. Their spells kill you if you miss a CM. They are Dragons, so they guard many treasures including some very unique items. (if we included some new kind of super elixir, it would start around this level of content at *extremely* rare chances)
Elite T3: Unique Elite versions of T3 bosses. So your level 80 and your crack team is taking down Dragons each week on respawn. Now it’s time to try an elite T3. These guys have an incredible amount of HP, a ton of regen, a lot of DR and MR, and max AC. They will constantly use nasty aoe spells and debuffs. I expect 16-24 people working together can bring one of these down. Expect again better odds at T3 loot + some very cool / special items.
Elite Dragon: Our ultimate challenge. If you kill this, you’ve won the game. It has an ungodly amount of HP, incredible regen, insane DR, and will use every horrible skill effect I can imagine. If the whole server works together, they “might” pull it off. Chances are better they will just leave a field of corpses.
???: A hidden boss… Who he is, how you fight him, and what he drops are a mystery… The only thing certain is no matter how many people you bring it won’t be enough.
Lastly, work on my end continues. I am still working on castle dungeons and our 60+ hunting zone. IGG Orc Kent are all done (and fine places to hunt now with a quality boss to kill!), Giran Aden and Heine are on the list for this week. I hope to have all of them + the new area done by next Sunday but we will see if life allows.